The AD&D game, and fantasy games in general, have a variety of swords listed in the equipment tables. Almost invariably, however, these are the commonest swords used in medieval Europe, possibly with the addition of a few of the more famous Oriental swords (the katana and wakizashi) if any adventuring takes place in the Far East. This article seeks to remedy this situation by giving a variety of swords of all cultures and all times, ranging from Celtiberian Spain to the Philippines. Some swords would be quite suitable for particular campaign settings, such as Kara-Tur or Zakhara, or historical settings as presented in the the Age of Heroes (ancient Greece) or Glory of Rome (Roman Empire) sourcebooks. In the following descriptions, Cost is the price of the weapon in gold pieces, while Weight and Size are the same as on the weapon tables of the equipment lists in the Player's Handbook. Type is the type of weapon it is, whether piercing (P), slashing (S), or a combination of both (P/S). Speed Factor, again, is the same as in the weapons tables in the PHB, and the same goes for Damage S-M/L. Finally, Culture indicates what peoples really used these weapons. In some cases, characters with proficiency or specialization in a particular weapon gain benefits in addition to the usual ones. Abbasi Cost: 20 gp Weight: 5 Size: M Type: P/S Speed factor: 5 Damage S-M/L: 1d8+2/1d12+2 Culture: Rajput (Indian) The abbasi is one of several Indian versions of the long sword. The blade is reinforced by extra strips of perforated metal on one side, both increasing the damage it causes and lessening the chances that it will itself break during battle. Because of the reinforcement, the blade has a +2 bonus to any saves vs. crushing blow. Antenna sword (or "Scalpel") Cost: 15 gp (ornate) or 11 (plain) Weight: 4 Size: M Type: S Speed factor: 5 Damage S-M/L: 1d8/1d4 Culture: Greek/Lankhmarian This sword is a light, basically straight blade with a slight curve at the tip, with antenna-like projections at the hilt as decoration. Fans of the late Fritz Leiber will recognize it as the sword used by the Gray Mouser, sans antennae. Proficient use: The user has a +2 bonus to all parries. Specialized use: The speed factor is lowered to 4. Chinese bastard sword Cost: 15 Weight: 7 Size: M Type: S Speed factor: 7 (one-handed) or 5 (two-handed) Damage S-M/L: 1d8/1d12 (one-handed) or 2d4/2d8 (two-handed) Culture: Chinese This weapon is one of several swords used as arms in the Chinese martial arts. Made of finer metal and with a keener edge than its western counterparts, it is both lighter and handier without sacrificing any power. Proficient use: Proficiency gives a +1 bonus to all parries. Specialized use: Specialists operate under a speed factor of 6 (one-handed) or 4 (two-handed). Chinese war sword Cost: 15 gp Weight: 6 Size: M Type: S Speed factor: 6 (one-handed) or 8 (two-handed) Damage S-M/L: 2d4/2d4 (one-handed) or 2d6/2d6 (two-handed) Culture: Chinese This is a pure chopping weapon. As with the bastard sword, it may be used both one-handed and two-handed. On wilderness adventures, PCs will find that it works equally well as a weapon and as a tool (like the machete). Double swords Cost: 15 gp (per pair) Weight: 6 (per pair) Size: M Type: P/S Speed factor: 3 Damage S-M/L: 1d6/1d8 Culture: Chinese These Chinese short swords are sold in pairs. Each one has a handle that is flat on one side, enabling the two blades to be stored in a single scabbard. This makes for a nasty surprise if an enemy simply counts scabbards to determine how many swords are present. Proficient use: The user may attack with both swords at no penalty, no matter which hand is being used. Specialized use: Users operate under a speed factor of 2. Dusack Cost: 12 gp Weight: 4 Size: M Type: S Speed factor: 4 Damage S-M/L: 1d8/1d8 Culture: Hungarian/Eastern European The dusack consists of the blade and nothing else, with a hole in the blade's base substituting for the grip. It was a favored weapon for dueling and is more likely to be used against the PCs in an urban or court adventure than on a battlefield or in a dungeon. Proficient use: Add +1 to all parrying attempts. Specialized use: Add another +1 to all parrying attempts, for a total of +2. The speed factor is also reduced to 3. Epee Cost: 10 gp Weight: 2 Size: M Type: P Speed factor: 3 Damage S-M/L: 1d6/1d4 Culture: Western European The epee looks more like an enlarged needle with a sword handle on one end than anything else, making it useful only for thrusting attacks. It is, however, one of the few swords that is regarded as much as an item of courtly dress as a weapon, and it may well be the only weapon a PC can take with him when admitted to the throne room for an audience with the king. The epee is mainly a dueling weapon. Proficient use: Users gain a +1 bonus on all parries. Specialized use: The speed factor is reduced to 2. Falchion, Persian Cost: 12 gp Weight: 4 Size: M Type: S Speed factor: 4 Damage S-M/L: 1d8/1d6 Culture: Persian This weapon has a longer blade than its medieval European counterpart, making it better suited as a military blade (which it is) than as a hunting weapon. Falx Cost: 18 gp Weight: 7 Size: M Type: S Speed factor: 8 (one-handed) or 6 (two-handed) Damage S-M/L: 1d8/1d12 (one- handed) or 2d6/2d8 two-handed Culture: Dacian/German The falx was a scythe-bladed sword used by the Dacians, who attacked Rome in Trajan's time. So deadly was it that the Romans were forced to put old models of armor back into production to protect their soldiers from its blows, to say nothing of reinforcing their shields. Proficient use: When swung two-handed, the falx is +1 to hit. Franc-taupin Cost: 15 gp Weight: 3 Size: M Type: P Speed factor: 5 Damage S-M/L: 1d8/1d12 Culture: French This odd medieval weapon resembles a long sword, but the front half of the blade narrows sharply to half the width of the blade's base, producing a spikelike shape suited only for thrusting attacks. Glavelot Cost: 35 gp Weight: 12 Size: M Type: S Speed factor: 9 Damage S-M/L: 2d4/3d6 Culture: Western European Basically, this is a falchion with the blade length of a bastard sword, immortalized in Howard Pyle's novel Men of Iron as the weapon the chief villain used in the final tournament. It may be used only two-handed. Some authorities also refer to it as the hand-guisarme. Hegyester Cost: 20 gp Weight: 10 Size: M Type: P Speed factor: 6 Damage S-M/L: 1d6/1d8 Culture: Hungarian Another bastard sword hybrid, the hegyester has a blade like an awl pike, making it suitable only for thrusting. It is almost always used in mounted combat, being held out like a lance as the rider charges his foe. Proficient use: The user causes an extra +4 hp damage, regardless of the enemy's size, when charging the foe in a jousting-style attack. Specialized use: The user does double damage at the end of a charging attack, no matter what size the enemy. Khyber knife Cost: 7 gp Weight: 2 Size: M Type: P/S Speed factor: 3 Damage S-M/L: 1d8/1d6 Culture: Afghan This is actually a short sword, with a 249 long blade and an 89 blade. Its blade has an extra-thick T-rib (half an inch thick) that gives it greater strength than looks would indicate. Proficient use: The Khyber knife causes an extra 2 hp damage against human or humanoid foes wearing armor during a stabbing attack, due to the reinforced blade. Specialized use: The speed factor is reduced to 2. Klewang Cost: 12 gp Weight: 5 Size: M Type: S Speed factor: 5 Damage S-M/L: 1d10/2d4 Culture: Malay The klewang is a Malaysian machete/sabre hybrid. It is best recognized by its odd handle, which extends almost at right angles from the blade. In Oriental Adventures, it would be a suitable sword for jungle barbarians. Kora Cost: 18 gp Weight: 8 Size: M Type: S Speed factor: 9 Damage S-M/L: 2d6/2d8 Culture: Nepalese The kora is the national sword of Nepal, home of the legendary Gurkhas. It is a pure chopping weapon, and has hand guards both above and below the grip. Kukri, regimental Cost: 12 gp Weight: 4 Size: M Type: S Speed factor: 5 Damage S-M/L: 1d10/1d10 Culture: Nepalese The regimental kukri is an enlarged version of the famous (and deadly) curved knife of the Gurkhas. In the real world, it is a ceremonial weapon, used to bless the regiment by slaying a water buffalo. The actual sacrifice consists of beheading said water buffalo with a single stroke. Only one is issued per Gurkha regiment, for the specific purpose of the good luck ceremony, or dushera. This weapon is over 21/28 in length. Machaira Cost: 10 gp Weight: 7 Size: M Type: S Speed factor: 6 Damage S-M/L: 2d4/2d6 Culture: Celtic/Greek This sword was invented by the ancient Celts and subsequently adopted by the Greeks. It was also known among the Greeks as the khopis, while the Romans who faced it in Greek and barbarian hands - particularly in Celtiberian Spain - called it the falcata. This broad-bladed slashing sword has an inverse curve the opposite of that of a scimitar. According to battle accounts, it had terrific armor- penetrating ability. Proficient use: The machaira is +1 "to hit" when fighting an armored opponent. Manchu broadsword Cost: 18 gp Weight: 4 Size: M Type: S Speed factor: 4 Damage S-M/L: 2d4/1d12 Culture: Chinese/Manchurian Like the Chinese bastard sword (see above), this is another Chinese sword that is used by martial artists. The blade has a slight curve to it, giving extra force to the downward slashing stroke that makes it so deadly. Proficient use: Users may do an extra 3 hp damage per blow to a foe of Size S-M. Specialized use: The speed factor is reduced to 3. Mel puttah bemoh Cost: 30 gp Weight: 12 Size: L Type: P/S Speed factor: 8 Damage S-M/L: 1d10/2d8 Culture: Indian This weapon of southern India is literally a two-handed, double-edged rapier. As with the kora (see above), it has hand guards above and below the grip. Proficient use: Users may inflict an extra 2 hp damage per attack, with no regard for the target's size. Specialized use: The speed factor is reduced to 7. Rapier Cost: 12 gp Weight: 3 Size: M Type: P or P/S Speed factor: 4 Damage S-M/L: 1d6/1d6 Culture: Western European This is the dueling sword of choice. As with the smaller epee (see above), it is more of a decorative court sword than a weapon to be used in serious adventuring or battle. Early versions were double-edged, while later models were merely enlarged epees, suitable only for thrusting. The damage is the same whether a slash or a thrust is used. Proficient use: The wielder gains a +2 bonus on all parrying attempts. Specialized use: The speed factor is reduced to 3. Saddle sword Cost: 60 gp Weight: 15 Size: L Type: P/S Speed factor: 10 Damage S-M/L: 1d10/2d10 Culture: Western European The saddle sword is a two-handed sword which is used as much for thrusting as for slashing, if not more so. Its name comes from its special scabbard, which enables it to be slung from a saddle for easy transport. The last quarter to third of the blade is wider than most of it, forming into an elongated spear head. Just behind this elongated head is a socket that can be plugged by a crossbar. This serves the same purpose as the baffles on a lance or boar spear: it keeps the weapon from penetrating the target so deeply that it is difficult or impossible to withdraw it again. Proficient use: The saddle sword inflicts an extra 6 hp damage if the wielder uses it in a thrusting attack. Specialized use: A specialist who makes a charging attack causes double damage at the end of his charge. Seax, long Cost: 18 gp Weight: 4 Size: M Type: P/S Speed factor: 4 Damage S-M/L: 1d8/1d12 Culture: Frankish/Saxon/Viking The seax is a long sword variant used by many Germanic tribes. The last third of the blade tapers gradually toward the point. Aside from shaving a bit of weight off the blade, making it easier to wield, this also makes the sword handier than most long swords in a thrusting attack. Sica Cost: 10 gp Weight: 3 Size: M Type: S Speed factor: 4 Damage S-M/L: 1d6/1d4 Culture: Thracian This is a short sword-sized scimitar. It was used by the Thracians of ancient Greece, and was the main weapon of the "Thracian" class of Roman gladiators. In Robert E. Howard's stories of Kull the Atlantean, it also appears to be the sword used by the Picts of that period. Proficient use: Proficiency earns a +1 parrying bonus. Specialized use: The speed factor is reduced to 3. Tachi Cost: 35 gp Weight: 4 Size: M Type: S Speed factor: 4 Damage S-M/L: 1d10/1d10 Culture: Japanese While later tachi are virtually identical to the katana, the earliest tachi were straight swords, but they still shared the single, razor-sharp edge and chisel point of later cousins. Oriental Adventures players who covet magical weapons should note that, this being the case, there will be far more magical tachi lying around in dungeons and other old ruins than there will be katana or wakizashi. Choose your weapon proficiencies (and specializations) accordingly! Tai chi sword Cost: 12 gp Weight: 3 Size: M Type: P/S Speed factor: 3 Damage S-M/L: 1d8/1d8 Culture: Chinese The tai chi sword is the last of the Chinese swords listed here to be used by martial artists. Proficient use: Wielder gains a +1 bonus on parrying attempts. Specialized use: The speed factor is reduced to 2. Talibon Cost: 17 gp Weight: 5 Size: M Type: P/S Speed factor: 6 Damage S-M/L: 1d8/1d12 Culture: Filipino The talibon is used by the Christian natives of the Philippines. The blade is heavy, with a slight outward curve in the center to add more force to a slashing attack. As with the klewang (see above), it would be a suitable weapon for jungle barbarians in the Oriental Adventures campaign setting. Yataghan Cost: 12 gp Weight: 4 Size: M Type: S Speed factor: 6 Damage S-M/L: 2d4/2d4 Culture: Turkish The broad-bladed yataghan is one of the primary weapons of Turkish warriors. A type of sabre, the most noticeable thing is its incurved blade, which was designed to go precisely in line with the motion the wielder's wrist makes when delivering a slashing attack, allowing all his strength to go into the blow. Much of the blade's weight is forward as well, adding still more force to a downward cut. Suitable for campaigns from the Al-Qadimr setting to Oriental Adventures, including India and eastern Europe. Proficient use: The user causes an extra 2 hp damage. Over the past decade, Gregory W. Detwiler has been a frequent contributor to Dragonr Magazine and Polyhedron Newszine. Transmitted: 7/24/96 1:34 PM (swor232)