Divergan.txtX@@/X~~X@@@>TEXTttxt`#LEGEnfrom Alex 295 Divergans- the people of the Havens, Demag's children Climate/Terrain---all except arctic and desert Frequency---frequent inside Havens. Rare elsewhere Organization--- tribal villages ActivityCycle---Any though primarily active during the day Diet---Omnivore Intelligence---varies 9-18 Alignment---any No.Appearing---varies for encounter, at least 1d4 ArmorClass---6 without armor, 5 leather, 4 with scale. Move.---15, 10 in trees HitDice---2 (base) THAC0---16 (base) No.Attacks---with weapon or claws Dam/Attacks---by weapon or 1d4 from claws SpecialAttacks---treewalking, ambush, and darts SpecialDefenses---summon others, immune from lyncanthropy MagicalResistance---None Size---M 5-51/2ft in height Morale---14-17 XPValue--- not available yet Divergans look human in appearance from a distance. Upon closer examination the differances become more obvious. The exceptions are that they have a tail, they have retractable claws on their hands and feet, and their pupils are slitted from side to side. These unusual eyes give them an effective nightvision of about 100ft. However, it is not infravision and will only work if some light source is present. Also, when they walk, they seem to walk on their toes. A Divergan stands about 5ft in height and are slimly built. Their hair is usually worn long. This and their clothing conceal the fact that the Divergans hairline extends down their back along their spine and ends at the base of the tail. Skin color is tan and the hair color varies from shades of brown, green, and black. Divergans wear loose fitting clothes that allow them ease of movement. This usually consist of a loose blouse or tunic, trouser. No boots or shoes are worn. Instead, putties or leg wrappings are worn over the calfs and ankles. This lack of footwear is to not restrict the use of their footclaws which are key to their treewalking skill. Also worn are various bags or pouches. Bracers are usually worn to keep the loose sleeves under control. Weapons are worn on the back to keep them out of the way and ease movement. Larger weapons such as the dreaded blowgun are carried as a walking staff. Combat---Divergans are literally built for combat. The defense of the Havens is their prime motiation. When intruders appear, groups of Divergans move in to ambush them from the ground and the trees. They usually employ the simple and effecient "L" shaped ambush to create a crossfire effect. From a distance they use either a crossbow or a blowgun. Divergans cannot use bows. Even with claws retracted, the pulled string press causes the claws to involuntarily to come out and thus cut the bowstring. The Divergan crossbow is a strange looking design. It looks to be constructed entirely out of metal. Its stock is of a skeletal frame to save on weight. The metal used is a dark grey and light in weight and exceptionally strong. The bolts it fires is wooden shafted. The points are metal and serated for penetration and damage. The points are made of regular metal (iron or steel). The grey metal is sometimes used, but this is mainly for warriors of name level or for priest's bolts. The Divergan blowgun is differant from the standard blowgun. It is longer in length and can be broken down for storage. Its projectiles are annointed with a variety of poisons. Some cause death, sleep, paralysis, or drunkedness. The loaded darts are kept in seperate pouches worn on the users belt. There are two types of Divergan armor used by the military, leather and scale. These also differ from other Mystaran counterparts. They emphasized protecting the torso and leaving the arms and legs free to move. The thighs and arms are also protected but jonted areas are not. This is also to allow maximum movement. Helm designs vary from haven to haven and from sect to sect. Most are opened faced but some do cover the face. The common weapon carried is the Kaghis sword. It is a straight blade about three feet in total length. It has a long handle which not only allows it to be used two handed, it also allows for easy transfer to the other hand. Since Divergans tend to be ambidexterous this comes in handy when traveling among the branches. Another weapon is the Gatko or fighting staff. It is wood, embossed with the grey metal. On one end is a short spike, on the other is a metal ball. These can be used to give the staff a thrusting cut and a blunt attack. These are mostly carried by priests and rangers. Some are enchanted with bonuses to give the staff an added fighting dimension. Divergans never employ cavalry in combat. In fact they rarely use any beasts of burden. They do not beleive in using animals for such actions. They especially do not believe in putting said animals in harm's way. Therefore no cavalry is used. Besides the terrain of the Havens limit the role of cavalry. Only the few pastures and farms offer open ground. Divergans are basically defensive in combat. They grudgedly defend the Havens against any and all that intrude. Most of the time they ambush and call upon ther nearby Divergans to assist. Intruders are usually killed outright. However, sometimes prisoners are taken for questioning. Habitat/Society---Divergans live much as humans do. The have families, have communities, and worship immortals. The family is a key aspect to Divergan life. The family produces the next generation that will carry on the Divergan legacy. A typical Divergan spends its childhood being pampered and spoiled by its mother, father, and grandparents. At the age of 13, they are entered into the armed forces. There they learn how to fight with the Divergan weapons and more importantly fight together with other Divergans as a unit. After serving for five years, they may leave to return to their homes as a reservist. Most sign on for another five years. Some spend most of their lives reupping. These are the officers of the standing and reserve armies. Once they do leave they are placed into a reserve unit based in or near their home villiage. These reserve forces are used to suppliment the standing army. At home, they persue their own career. Most follow in the footsteps of their family as farmers, fishermen, carpenters, etc. When they reach middle age, a Divergan feels the need to start a family. This is done with a mate that is usually prearranged at birth by the parents. Those without a prearranged mate go courting. The children born of this couple are raised by the parents and the grandparents. The grandparents tend to them while the parents are busy at their occupation. These grandparents tell the children the tales and history of the Divergan people. Divergans have little contact with outsiders. The Averiel are the only exception and this is due to the fact that the winged elves territory is within the Havens. The two had clashed in the past, but have come to an understanding. This is mainly due to the past defeats experienced by the winged elves and the Divergans seeing them as part of the Havens. The Pisha are the other race held in good terms by the Divergans. The Divergans have an uncanny affinity for the creatures and act as their protectors. In return, the Pisha let them know of any intruders. There is more to this relationship than mutual defense. The two really care for the other races well being, though the Pisha tend to be more passive. Ecology----Divergans are a genetically engineered race built to fight for the Blackmoor. As such they are warlike in manner. However, thanks to the teachings of their patron Demag, they have turned this nature into a sensible defensive principle. They take care of the Havens not so much as elves but to preserve the environment that they live in. They use the land but do not overuse it. Thus uses of natural resources are done to gain the materials needed at that time. The Divergans are somewhat immune to lyncothropy. Instead of becoming a were creature they get sick at the time of a full moon and are bedridden for 1d6 days. During each bout a save vs. disease is allowed. If made, the current bout is the last since the infected divergan shakes the bug and is rid of the disease. However, a divergan can contract again if reexposed. Divergans are also immune to being turned into undead. This is due to the divergan's body nature to deteriorate quickly (within 1d6 days) into a pile of dust and a few bones (skull and spinal cord). Raise and ressurection spells can be cast on the remains by Divergan spellcasters. Other races tring will find the body returned to pristine condition but without life. It will then start the decomposition cycle again. It should be noted that these spells cast by divergans on humans cause the departed to arise as a divergan. Divergan dead are placed in the mysterious Kalamad Keep. There it is interred with other divergan dead and watched over by the Keepers (necromancers). It is said that the spirits also reside there inside the skull. Even divergans that perish away from their fellows and are not known are placed here. The Kalamad have spells to sense the death and location of a fallen one. 2OK Divergans.txtTEXTttxtTEXTttxtEG#LK objd=IBut' .-@endsend.doplSTBrobjdwind  2m)(2styl m<