4000 BC: The human Blackmoor civilization begins a meteoric rise due to its great success in developing powerful sciences and technologies. It conquers and assimilates all surrounding human tribes and quickly grows very powerful. 3500 BC: The Blackmoor civilization is flourishing. It conducts trade and intermittent war with the southern elves, at the other end of the world. Four clans of elves colonize in the region near Blackmoor. Both the southern and the colonial elves embrace Blackmoor's technology. Blackmoor priests demand the extermination of the "unnatural" beastmen in the Borean Valley, and promote holy wars to hunt down and destroy those creatures. 3000 BC: Some Blackmoor devices explode, shifting the axis of the Known World in an event later called the Great Rain of Fire or the Planetshift. Blackmoor becomes the north pole and its civilization disappears. 3000 - 2500 BC: Formerly arctic areas of the Known World, including most of the lands covered in the Gazetteer series, slowly become habitable as the ice recedes from former polar regions. 2200 BC: Some elves break off from Ilsundal's migration and eventually find their way to the frozen valleys of Glantri, where they settle. A few survivors from the second migration from Vulcania also reach Glantri and settle among their cousins. 1700 BC: The elves of Glantri discover, in the Broken Lands, a strange artifact from the lost Blackmoor civilization. They tinker with it, and the artifact explodes cataclysmically, sending impenetrable clouds into the sky (which last for years), and spreading a strange rotting plague among the surviving elves - those who were far enough away to survive. The elves shelter themselves in the deepest caves of Glantri. 800 BC: The ice finally recedes to the north of Glantri. 475 BC: Dwarves begin exploration and colonization of neighboring territories. 200 BC: By now, orcs control the land to the west of the Streel River, as far south as Akorros. They also control the Broken Lands, southern Glantri, and most of Ethengar. Humans control the areas south of Akorros; elves control Alfheim to the east. 67 AC: Orcs living near Lake Amsorak wrest most of Darokin from its human inhabitants in this bloody summer. The humans and elves of Darokin join forces to drive the orcs out; they're successful. Thousands of orcs flee into Nagpuri, slaying and pillaging as they overrun the lands. Nagpuri's warriors must contend with orc troubles for the next decade. 88 AC: Orcs make major gains against the leaderless Darokin humans, forcing the Elves of Alfheim to support Corwyn Attleson as a compromise choice to lead Darokin. The reign of Darokin Kings begins. 200 AC: Rockhome dwarves begin colonizing into outside lands; they are usually welcomed into human communities. 293 AC: Last of the orc tribes driven from Darokin. 395 AC: The Flaems, an offshoot of the Alphatians from the original Alphatian homeworld, settle the Glantri area where they discover the Radiance. They bring natural strains of bear and boar lycanthropy. 400 AC: The Flaems discover that other, enemy Alphatians are in possession of the mighty Alphatian empire to the east. 450 AC: The Flaems build their capital city, Braejr, in the region that is now Glantri. 500 AC: Big Chief Sitting Drool unites the Broken Lands. Siege of Corunglain. Orcs threaten Darokin City. 501 - 504 AC: Darokin blames the elves for an attack on a farm near the Alfheim border, and battles Alfheim in the Elfwar. 502 AC: Corunglain freed. Darokin Punitive Expedition massacred and devoured in Trollhattan. Scandal in Darokin. 520 AC: Second Punitive Expedition from Darokin is massacred in Kol. First caravans attempt to cross Broken Lands. 522 AC: Second Siege of Corunglain. Villages torched. 523 AC: In Darokin, Corunglain falls to the orc armies of Big Chief Sitting Drool. Thousands are killed and the entire city is looted. Enslaved population taken back to Broken Lands. 525 AC: Third Punitive Expedition from Glantri and Darokin. Sitting Drool brought back in chains. 526 AC: Sitting Drool traded for slaves and gold taken from Corunglain, causing great political uproar in Darokin. Truce with Darokin and Glantri. 527 AC: Adventurers assassinate Sitting Drool. Tribes break up again. Various humanoid hordes invade Red Orcland. 645 AC: Ethengar attempts a major invasion of what is now Glantri but is defeated at Skullhorn Pass. 662 AC: The Flaemish attempt to invade Ethengar, but the expeditionary force is utterly massacred in the steppes. 709 AC: In Laterre (an alternate world), Michel d'Ambreville, leader of the d'Ambreville family, dies in battle; his wife Camille assumes control of the family. 723 AC: Santhral II dies, ending the reign of the Darokin Kings. The nation breaks down into independent dominions ruled by whoever can afford to pay troops to keep the roads passable. 725 AC: In Laterre, King H£ber the Kind of Averoigne begins investigating the rumors of witchcraft in the d'Ambreville family. 728 AC: In Laterre, tienne d'Ambreville creates a magical gate, enabling the d'Ambrevilles and their dependents to leave the world of Laterre. Marcel killed in rearuard action; Marie-H‚lŠne badly injured but survives. The d'Ambrevilles and their vassals arrive in Mystara from Old Averoigne in another dimension, establishing a French-like culture in the wooded valleys of northwestern Glantri. They are made welcome by the Flaems of Braejr and found their own dominion, Nouvelle Averoigne. 730 AC: Settlers come to Glantri, including fair elves (descendants of the elves who fled the area in 1700 BC) and humans from Traladara and Thyatian colonies in Ylaruam. Frictions begin between the Flaems and settlers. 733 AC: Camille, increasingly erratic, abandons her duties as leader of the House d'Ambreville. After a Fractious family council, Etienne becomes leader of the family. 738 AC: The king of Braejr, following the advice of Etienne d'Ambreville, institutes an official policy of welcoming and integrating the settlers. His subordinates follow an unofficial policy of making life unpleasant for the settlers. Frictions build. 747 AC: The Braejr Council of Lords outlaws clerical teaching and clerical magic, upon penalty of death. 750 AC: The Great Burning: Flaems burn threescore captured clerics - all of them of Thyatian or Traladaran descent. 754 AC: A second Great Burning is interrupted by maddened mobs. Armed revolt erupts in many of the small Thyatian and Traladaran communities. The army of Braejr ruthlessly suppresses the rebellion. Most of the able-bodied men of Thyatian and Traladaran descent are killed. 784 AC: A third-generation Thyatian settler kills a Flaemish lord. Flaemish forces attack his village. War erupts again between Thyatians and Flaemish. 784 - 788 AC: The Followers of Flame (the Flaemish) war with other settlers in Glantri. With defeat come the executions of Flaemish lycanthropes who fought against the elven and Thyatian settlers. 785 AC: Battle of Braejr; the settlers are driven south of the Vesubia by the Flaemish. 786 AC: An Alphatian wizard named Halzunthram the Free Sword arrives in Flaemish lands and helps the humans and elves there against the Flaems, organizing the settlers into an efficient fighting force. 788 AC: The settlers defeat the Flaemish at the Battle of Braastar. Halzunthram captures the council and declares this land to be a protectorate of Alphatia; war breaks out again. The elves become independent and the Flaemish revolt. Many Flaemish lycanthropes fight and die in the ensuing rebellion. Beginning of the "Forty Years Without Peace." 800 AC: Orcwars. Desperate Broken Lands hordes ravage neighboring nations for food, treasure, or shelter. Caravans systematically plundered. Cities torched. Agitation in Darokin. 802 AC: A gold rush in Glantri brings many Rockhome dwarves into that nation. A plague sent by the orcish Immortal Yagrai spreads into Glantri, and the Glantrians are convinced that the dwarves are responsible, resulting in a vicious war on the dwarfs by the people of Glantri. Lycanthropes seem peculiarly susceptible to the plague - few werecreatures survive. 805 AC: Dwarves fleeing the anti-dwarf policies of Glantri establish small communities in the mountains of Nagpuri, Gunjab, and Peshmir. 828 AC: Lord Alexander Glantri, of Thyatian descent, captures Halzunthram and confirms the land's independence from Alphatia. The population names the land Glantri in his honor. The Forty Years War ends. Principalities of Glantri expel all dwarves, some of whom migrate to Darokin. They depart on Minrothad ships to join the craftsmen of the Minrothad Isles; they settle on Fortress Island. 829 AC: Lord Glantri founds the Republic of Glantri and reforms the Council of Lords into the Council of Princes. 846 AC: Orc horde from the Broken Lands loots Ardelphia, utterly destroying the city. 850 AC: In Glantri, Richard and Isidore become werewolves. 858 AC: The Light of Rad, a cadre of Glantrian leaders, proclaims nobility limited to wizards only and declares that Council members gain the hereditary title of Prince. The Republic of Glantri is decreed the Principalities of Glantri. 859 AC: Illegal Glantrian nobles are expelled and the wizards crush a minor rebellion. 896 AC: Etienne d'Ambreville is confirmed as a new prince, and Nouvelle Averoigne as his principality. Sire Henri and Catharine assassinate him. Etienne's magic exacts revenge, killing them and sending Chateau d'Ambreville into a deadly dimension from which no one can escape. The Council of Princes forbids new settlement in the abandoned lands, lest the same fate befall others. 898 AC: New immigration wave to Glantri. The population mixes freely, and frictions decrease. 920 AC: Economic agreement signed between Glantri and Darokin, allowing free passage for all merchant caravans. Business is booming in Glantri City. 927 AC: The Great Merger. Darokin's largest and richest merchant families agree on a central government for the entire country. Charles Mauntea picked to lead Darokin, beginning the reign of the Merchant Kings. 932 AC: Lydia Mauntea takes over rulership of Darokin after the death of her husband, Charles. She assumes the title "Chancellor". 934 AC: Chancellor Mauntea calls the Second Great Merchants' Council in Darokin. Many of the reforms started in 927 are finalized, including the election of a new president upon the death of the current leader by a standing Council of 15 major merchants. 970 AC: Duke Stefan Karameikos III trades his ancestral lands (the Duchy of Machetos) to Emperor Thincol for independent rulership of Traladara, which is renamed the Grand Duchy of Karameikos. Duke Stefan sails to and takes possession of his duchy, then begins parceling out land and titles to his Thyatian followers. He begins building roads across the Duchy and a strong military to protect it. A minor rebellion and several assassination attempts follow his move to Specularum. 971 AC: Corwyn Hoff named Chancellor of Darokin after the resignation of Kalimi. 975 AC: Rypien Hallonica named Chancellor of Darokin after the death of Hoff. King Thar unites Broken Lands, threatening Darokin commerce. Enforces Tharian Code of Conduct. The Legion is created. Thyatis frowns at the military threat. 979 AC: Adventurers are drawn to le Chateau d'Ambreville and break the curse. Etienne is released from his dormant state. The chateau crumbles into ruins; all the d'Ambrevilles except Etienne age and die. Etienne visits Old Averoigne, and brings his friend GeneviŠve de Sephora, Lady of Sylaire, and her spacious tower (the House of Sylaire) back to Glantri. He wishes his family back to life and sets about restoring Nouvelle Averoigne to its former status. Sire Malachie du Marais enters Glantri from Old Averoigne. An epidemic of wolf lycanthropy begins. 980 AC: Etienne is confirmed once again as a Prince by the Glantrian Council of Princes. Catharine departs for Thyatis City as Glantri's ambassador. 982 AC: Sire Malachie du Marais wins control of the Barony of Morlay deep within the Valley of Wolves, in Glantri. 985 AC: Founding of the Canine Protection Society in Glantri. 998 AC: Second assassination attempt on Oran Meditor. The assassin is believed to be a hired wizard from Glantri. ******************* Time of the "Gazetteers" ****************** 1000 AC: In Glantri, the Brotherhood of Free Wolves is pressing hard for their own Principality under the leadership of Sire Malachie du Marais, Baron of Morlay. The Immortals begin a conflict that eventually begins to affect mortals throughout the world. Aegos becomes the site for an Alphatian project to dig a pit through Mystara's mantle into the Hollow World. (KW/HW) 1001 AC: Political lobbyists introduce a bill allowing the practice of clerical magic in Glantri under very strict conditions. Clerics must obtain a letter of sanction from the ruler of the dominion they wish to practice clerical magic, and the ruler has free rein over the terms of the sanction - fees imposed, types of magic allowed (healing only, etc.), expiration of the letter, and so forth. Clerics are still forbidden to preach their beliefs, regardless of any letters of sanction, and only Parliament of the Council of Princes may grant a letter of sanction to clerics operating within the free territories of Glantri. The Council of Princes is evenly split over the matter, and the measure goes to the House of Lords at Parliament. Sire Malachie du Marais votes against it, but the measure passes. The White Wolf prepares for an infestation of lycanthropy-fighting clerics. 1002 AC: Sire Malachie learns of an enormous silver deposit in the bedrock beneath le Chateau de Malinbois. This is a serious obstacle to his plans to control Malinbois. 1003 AC: The Council of Princes approves and Act of Enfiefment in the economically depressed area of Bramyra, ending years of chaotic contests for control of the area. *********** Begining of the "Wrath of the Immortals" ********** 1004 AC: A gold strike in les Montagnes Noires leads to a rapid influx of population with the Valley of Wolves in Glantri. Sire Malachie must contend with the fact that the majority of the newcomers are unwanted - they put a great strain on the taxed natural resources of the valley, strip the mountains of precious minerals Sire Malachie hoped to control for himself, and clash with the resident populations (both werewolves and non-lycanthropes). The Council of Princes approves an Act of Enfiefment in the area of Fort Sablestone. Sire Malachie attempts to capitalize on the Council of Prince's current willingness to create new Principalities. The White Wolf is also amused at this - if the Council grants an Act of Enfiefment in the Valley of Wolves, it will become the thirteenth Principality. Spring: Thyatis city suffers an enormous riot by the poorer citizens, who have seen a steady decline in the quality and quantity of free bread passed out by the officials. This has little effect on anyone not in - or under - Thyatis city. The wererats of Thyatis participate in the riot, as they depend on the free bread almost as much as Thyatis's poor do. Spring: Both Alphatia's mages and Thyatis's military forces become more pushy and uptight than usual. Spring: An Alphatian elf, Troikithus, uncovers evidence of the Brotherhood of the Radiance, and reports it to Empress Eriadna. A week later, his body is found floating in one of Glantri City's canals. Summer: Relations between Glantri and the Empire of Alphatia become strained, as the Alphatian Council of Wizards accuses the Glantrian Great School of Magic of harboring followers of the Entropic Immortals and using forbidden, evil magics. Spies and counter-spies make matters worse. Prince Etienne d'Ambreville is swept up in the politics and espionage between the two magocracies. Summer: Clerical missionaries of the Immortal Vanya from the Heldann Territories are slaughtered while traveling through the Ethengar Khanates. Fall: Several Glantrian nobles having dinner together are assassinated by a bombardment of lightning bolts, fire balls, and other powerful magics. The sole survivor, Prince Innocenti di Malapietra, testifies the killers were wearing Alphatian clothing. Fall: Thyatis reinforces Glantri's demand to surrender the assassins, to everyone's surprise. Fall: Without benefit of a declaration of war, the Heldannic Knights send several punitive raids into Ethengar, launching deadly lance-cavalry attacks against Ethengarian encampments and slaughtering every last man, woman, and child encountered. Fall: Humanoids from the Black Mountains invade Graakhalia in force. The Master's spies learned of the routes through Graakhalia to tunnels beneath Sind; his agents made sure the humanoids heard there was rich plunder to be had beneath the Plain of Fire. The Graakhalians fight fiercely, then desperately, as band after band of orcs, goblins, bugbears, hobgoblins, and other humanoids press deeper into Graakhalia's labyrinths. Fall: A band of Glantrians are sentenced to death for the arson of dozens of temples of the Immortal Asterius. Winter: Glantrian adventurers escaping from Alphatia start a fire in Aasla as a distraction, which grows into a firestorm and devastates the city. Winter: Humanoids secure Graahkalia's upper levels against the elves and gnolls, paving the way for the Master of Hule's plot to seize Sind. Hulean agents struggle to consolidate the bickering humanoids into an army that can hold Graakhalia while the Master moves additional forces into place. Winter: Kiritan ul Nervi, egged on by Hulean agents, stages a coup against his brother, Rajadhiraja Chandra ul Nervi. The counter-uprising of Sind's people is met by thousands of humanoids and brigands appearing out of the earth itself to fight on the side of the new Rajadhiraja. More humanoids pour into Sind from the Plain of Fire, reinforced by Urduk nomads and a tribe of ogres from the Sind Desert. The civil war sets rajah against rajah as factions fight for control. Kiritan's forces quickly gain control of Sayr Ulan. Many loyalist Sindhis die protecting their ruler from assassins, and the Rajadhiraja flees to Ulimwengu. 1005 AC: The Council of Princes in Glantri approves an Act of Enfiefment for la Vallee des Loups in favor of Sire Malachie du Marais. Ethengar hordes attack the Heldannic Territories. Prompted by attacks from Bellayne, the goblinoids of the Yazak steppes begin unifying. Robrenn attacks and irritates the Yazi goblinoids. (RS) An internal holy war begins in Narvaez. The church of Narvaez unifies the factions by providing an external enemy: the other Savage Baronies. Narvaez carries its Inquisition to the other Baronies. (RS) Spring: Empress Eriadna of Alphatia issues a proclamation of war against Glantri. In return, Glantri, backed by the Empire of Thyatis and the Heldann Freeholds, declares war on Alphatia. Spring: Rajadhiraja Kiritan ul Nervi consolidates his position as Sind's new ruler. He seems blind to the fact that he's merely a puppet, and that the Master of Hule pulls his strings. Many rajahs accept the situation, seeing opportunities to increase their own power. Only Rani Drisana of Jalawar, Rajah Mohan of Baratkand, and Maharajah Kami of Peshmir refuse to recognize Kiritan's claim to the crown. Summer: Alphatia starts building up its forces in preparation for eliminating the Empire of Thyatis as an obstacle to invading Glantri. Summer: The three rajahs of Sind who refuse to acknowledge Kiritan as Rajadhiraja attempt to overthrow the usurper. Their efforts are hampered by the fact that their mumlykets are separated by mumlykets whose rulers have sworn obedience to Kiritan. Opposed from without by Kiritan's Hule-backed forces and from within by spies and stooges, the attempted coup fails miserably. Maharajah Kabir Rudraksha of Kadesh seizes the opportunity to invade Peshmir, taking 87-year-old Maharajah Kami prisoner and setting his son Hara up as Peshmir's new Maharajah. Summer: Alphatian wizards travel secretly to Glantri, and set loose hordes of monsters - many from other planes. Many of these monsters spill over the borders into Sind. Some join the Master's forces; others simply roam about looking for trouble. Fall: In Jalawar, Inay Paramesh, a distant relative of the Madhars, overthrows Rani Drisana Madhar. Without the help of Kiritan's elite guard, Inay could not have hoped to succeed. Vijay Niranjan, the rani's half-brother, falls in the fighting, as does Rohit, her first husband. Drisana escapes with her husband Bhagwandas. The two flee to Ulimwengu in search of Rajadhiraja Chandra ul Nervi. Fall: The Alphatians on the Isle of Dawn assault the Fortress of Kendach and the Hold of Fenswatch. After a few weeks, West Portage is taken. Winter: On the trail of rajadhiraja Chandra ul Nervi, Drisana Madhar reaches Ulimwengu. She learns that he passed through Karimari territory on his way to seek help from Yavdlom, then traveled back through hoping to drum up support among the Urduk nomads who did not join the Master's forces. Drisana stays in Ulimwengu, hoping to convince the Karimari to supply warriors, elephants, and triceratops in the event Chandra ul Nervi can form an army to regain his throne. Winter: His power over Sind now relatively secure, the Master convinces Kiritan to invade Darokin. The combined forces of Sind's armies and the Desert Nomads overwhelm Darokin's defenses and drive the Republic's armies before them. Akesoli falls within weeks, and the armies soon reach the city of Darokin itself. A substantial number of weretypes live secretly in Darokin - merchants and adventurers who contracted lycanthropy while abroad. 1006 AC: Torreon, Vilaverde, and Texeiras ally with Narvaez, rather than fight that state. The other five baronies (Guadalante, Cimmaron, Almarron, Saragon, and Gargon~a) ally to fight against the Narvaez alliance. Gauchos and Swashbuckler "freedom fighters" prove effective against the naval power and mercenaries of the Narvaez alliance. (RS) Hule attacks the Savage Baronies. The baronies end their conflict to unite against Hule. (RS) Spring: Glantrian wizard-adventurers travel to Alphatia and harass the nobles there - fire-bombings, hit-and-runs, and the like. Spring: Duke Stefan declares Karameikos independent from Thyatis, now the Kingdom of Karameikos. Spring: Chandra ul Nervi hastily pulls together his own army of Urduk nomads, mercenaries, brigands, and outlaws from the Barren Plains and the Sind Desert to retake Sind while its fighting forces are occupied in Darokin. His ragtag army includes nearly 100 Karimari warriors with their /moto moto rods/ and mounted on elephants and triceratops, a number of Yavdlom warriors disgusted at their nation's policy of non-interference with "destiny", and loyal Sindhis who fled their homes when the civil war broke out. Panicking, Kiritan withdraws his armies from Darokin to meet his brother's threat. Spring: The forces of Karameikos (including some werecreatures, although they try to keep that secret), Alfheim and the Five Shires march to the defense of the city of Darokin. They lift the siege, and over the next few weeks slowly drive back the Desert Nomads. The Master's forces, weakened by their sudden loss of manpower, begin to lose the ground they had gained in Darokin. Summer: As the eastern armies drive the Desert Nomads from Darokin, Kiritan's armies barely manage to hold off Chandra ul Nervi's irregular troops. Disgusted with this turn of events, the Master diverts his reserve forces to reinforce Kiritan's armies - rather than sending them to Darokin as he'd originally planned. The sudden influx of humanoids turns the tide against Chandra ul Nervi. His forces decimated and scattered, the rajadhiraja flees back through Ulimwengu. The Master relinquishes his hold on Darokin, but tightens his grip on Sind. Summer: Days after Chandra ul Nervi's defeat, a devastating meteor sent by the Master of Desert Nomads smashes through the skyshield and slams into the Darokin/Glantri border. The impact creates an enormous crater north of Lake Amsorak. It destroys a mountain range, and raises an impenetrable cloud above the two nations. The resulting earthquake knocks down buildings in Akesoli and devastates the village of Chandbali. The dust cloud rising from the impact is larger than some countries. It covers all of southern Glantri and northern Darokin and extends over northeastern Sind. For days it blocks the sun. When it finally settles, ash and dust cover everything, smothering plants and fouling drinking water. The harvest is ruined, and a winter famine threatens. Fall: The trees of the Canolbarth begin to darken, twist, and mutate, becoming increasingly inhospitable to the elves. Fall: The dwarves of Rockhome, dismayed at the events of the surface world, retreat into their subterranean communities. Fall: The Master of Hule decides that Chandra ul Nervi must be eliminated as a potential threat to the conquest of Sind. He sends ten divisions across the Great Waste to Ulimwengu, certain that 10,000 soldiers would be more than enough to overrun the primitive Karimari forces and drive the deposed ruler out of his hiding place. The few soldiers and humanoids who survive the resulting massacre bring word of Ulimwengu's magical defenses back to Hule. The Master is surprised to learn that the Karimari are far more than they appear. His magics penetrate the illusions that had kept the truth of Shani Kijiji and the Karimari from him. Fall: The Master's attack on Ulimwengu is enough to convince even the most progressive-thinking Karimari to close their borders once more. All refugees are politely asked to leave - immediately. Chandra ul Nervi and Drisana Madha seek shelter among the Yavdlom people. Winter: The Great Khan of Ethengar, whose people have suffered from several savage raids by the Heldannic Knights, invades the Heldann Territories. His forces march straight to the capital, Freiburg, and lay siege to it. Winter: On the Isle of Dawn, the Alphatian army attempts to secure the center of the island, turning its attention to Redstone Castle. Winter: Zealot followers of the "Desert Garden" philosophy of Al-Kalim cross the Altan Tepes into northern Thyatis, and take Fort Nikos without a single loss of life on either side. The next day, they seize the town of Biazzan, also without a fight. 1007 AC: Yazi gnolls attack the Savage Baronies, which have been severely weakened by previous conflicts. The Master of Hule sets a curse on his enemies, inflicting floods and other natural disasters on the Savage Baronies. (RS) Reston of Akesoli becomes King of Ierendi. Spring: The Heldannic Knights and Empire of Thyatis formally sign a treaty of alliance. Summer: King Thar of the Broken Lands leads his humanoid hordes in raids on southern Glantri, finally besieging Glantri City itself. Spring: Kiritan vows to root out the last of his brother's supporters and begins a systematic program of oppression. The Master of Hule and his agents are more than happy to assist. Spring: The Graakhalians stage a last-ditch effort to drive the humanoids from Graakhalia. They're soundly defeated. Nearly half their population has died fighting or of starvation (no time for harvests) since Graakhalia was invaded. The survivors retreat deep underground, into territory hitherto unexplored. Summer: On the Isle of Dawn, the Alphatians take Newkirk in a surprise attack. Within a couple of weeks, Redstone Castle's commanders surrender. Summer: Thousands of humanoids from the Broken Lands move into Glantri and Darokin; some enter northeastern Sind, adding to its misery. A few spill over into Graakhalia. Fall: The Ylari forces in Biazzan decide to withdraw. The entire force slips away before the Thyatians are aware, getting all their people and most of Biazzan's wealth across the mountains safely. Fall: Shadow Elves invade, conquer, and settle Alfheim, transmuting the forest and forcing the Alfheim elves to flee north to Wendar and south to Karameikos. Bands break away to brave the Desert Nomads in search of the long-lost Sheyallia elves. They find no sign of their brethren. Winter: Plague erupts in the Heldann Freeholds, starting in the city of Freiburg. Winter: An elf from Alfheim stumbles on a Sheyallia elf sheltering with a Sindhi family in Baratkand. The two gather together as many elves as they can and enter Graakhalia in search of the scattered Graakhalians. Winter: Ochalea and the Pearl Island capitalize on the war raging between Thyatis and Alphatia to declare their independence. Winter: The elves fleeing southward from Alfheim are trapped by a harsh winter in the icy foothills of the Cruth mountains. 1008 AC: The Savage Baronies again enter into border conflicts. Tortles and other peasants revolt. In Almarron, rebels oust their dictator and install a Baron descended from their former noble rulers. The Colonial Revolt begins, and many colonies rebel against their parent states. Yazak goblinoids attack throughout the Savage Coast. (RS) Countless uprisings, civil unrests, riots, and assassination attempts disturb Kiritan ul Nervi's rule. The Master orders him to tighten his control of his nation or suffer the consequences. Spring: Helskir is overrun by Alphatians, who quickly sweep south and capture the northern 2/3 of the Isle of Dawn. Within a few days, Eruul Zaar is crowned king of Helskir by Empress Eriadna herself. Spring: Military forces from the Five Shires join the army of Darokin to help keep order there and defend Darokin from the humanoids occupying the Great Crater. Spring: The Alfheim elves reach Karameikos, and are ceded land in the east of that kingdom. Summer: Plague spreads throughout the north, reaching Glantri through Ethengar. With little clerical magic to combat it, Glantri's population is devastated. Lycanthropes seem just as susceptible as normal folk, and the Valley of Wolves loses many werewolves. Summer: The many clerics of Heldann are increasingly winning the war against the plague. Healthy combined forces from the Heldannic Knights and Ostland penetrate into the Ethengar Khanates and, at the community of Tromso, massacre some of the armies which attacked their territories. Summer: The Alphatian Naval Fleet sails around the northern end of the Isle of Dawn and engages the Thyatian fleet. Great harm is inflicted by both sides, and eventually the Alphatian navy retreats to the Isle of Dawn. Fall: Ethengarians attack Alfheim elves crossing their territory to reach Wendar in the north. Winter: Glantri is finally recovering from the plague, and is able to drive most of the humanoids out of Glantri into the Great Crater. Thar's hordes now decide to attack Darokin, but are driven back by the armies there. Winter: The Alphatian Navy makes landfall in Ylaruam, at the town of Cubia, two days sailing from the Thyatian border. 1009 AC: Chandra ul Nervi, sick at heart at the abuses his brother has been heaping on the Sindhi people, surrenders himself to an agent of the Master of Hule. He agrees to return as Rajadhiraja - under Hule's control - in order to stop the worst abuses. The Master sees this as a way to quiet Sind's unrest and promptly replaces Kiritan with Chandra ul Nervi. Spring: The Heldannic Knights launch a force to come, somewhat belatedly, to Glantri's rescue. Knights make an epic ride through Rockhome, Ylaruam, and Darokin, joining the Darokin army in time to push Thar's forces down into the Crater. Spring: The Alphatian forces marching in by land slam into Fort Zendrol and capture it. For the first time in decades, Alphatian forces march across the border into mainland Thyatis. Summer: The Alphatian military machine rolls through the Thyatian duchy of Tel Akbir. Fall: The second group of Alfheim elves leaves the northern Glantrian mountains and enters the nation of Wendar. The Glantrian plague follows them there. Fall: Thyatis, hard-pressed by the Alphatian military juggernaut, sues Empress Eriadna for peace. ************* End of the "Wrath of the Immortals" ************* Destroying the Nucleus of the Spheres causes the doom of Glantri. All these wizards came to Glantri precisely beacuse of the Radiance. If the artifact is destroyed, then the Radiance never existed, the wizards would never have had a reason to gather in Glantri, and the magocracy never was created (nor was the Great School of Magic!) If a party of adventurers returns to their era after having destroyed the artiface, Glantri then becomes a mountain wilderness!